On using Sketch

on-using-sketch@2x

Just recently we at les Avignons finally decided to use Sketch for screendesign purposes from now on. Prior to that we worked with different tools – while most of us preferred good old Photoshop, I always loved Fireworks. But when working as a team this situation becomes unhandy.

And it’s true: the concept behind Sketch is great. In some way we could say that the tool goes on where Fireworks has stopped. It has common screen and icons sizes built in and supports Retina-sized graphics out of the box. What’s also great: Javascript-based extensions can add even more features to the software. And finally it is a native Mac app that feels lightweight and fast. A few other features that really make sense:

  • Easy switch from vector to pixel view
  • A really outstanding text-rendering
  • Creating and editing grids
  • Linked styles
  • Export of CSS styles

However, there are still a few bugs that should not exist in a professional design software. For example, you can’t open filetypes like eps or svg directly. Here we still need a tool like Illustrator from which one can copy the artwork to Sketch. Also the scaling of vector-based data is often buggy and distorted.

There’s already a respectable user base that also provides tutorials, freebies and general support. Here is a list of resources I found so far:

I really hope that the development of Sketch will go on (although it’s Mac-only) and that it will develop into a vital competitor of Photoshop as the most used software when it comes to designing for the screen. A positive sign comes from Layervault who now also support Sketch on their platform.